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拒绝信息不透明,TimeCoinProtocol如何变革共享经济?

深链Deepchain
2020年11月05日

11月4日下午2点,TimeTicket和Globalway的首席执行官Masato Kakamu做客深链财经线上沙龙,围绕“拒绝信息不透明,TimeCoinProtocol如何变革共享经济”这一主题进行分享。

11月4日下午2点,TimeTicket和Globalway的首席执行官Masato Kakamu做客深链财经线上沙龙,围绕“拒绝信息不透明,TimeCoinProtocol如何变革共享经济”这一主题进行分享。以下为分享实录,深链财经整理。

分享环节

大家好,我是Masato Kakamu。2017年前,我创办了一家名为Globalway的公司,当时 Globalway负责B2C和B2B业务并在东京证券交易所上市。我们从2016年开始创建TimeTicket,并在2018年开始了区块链项目,名为TimeCoinProtocol。TimeCoinProtocol是Ethereum区块链上的分布式共享经济平台,第三方Dapp开发者可以轻松开发和运营共享经济服务。在用户权限下,可以在平台上的Dapp之间共享用户数据。

My name is Masato Kakamu. I started a company called Globalway about 17 years ago.

Globalway runs B2C and B2B business and listed on Tokyo Stock Exchange. We started TimeTicket business 2016. We started our blockchain project called TimeCoinProtocol from 2018. TimeCoinProtocol is the decentralized sharing economy platform on Ethereum blockchain which 3rd party Dapp developers can easily develop and operate sharing economy services. User data can be shared among Dapps on the platform under user permissions.

我们有2个Dapp, TimeTicket和eSportStars。TimeTicket已经拥有33万用户。在过去的3年里,收入增长了30倍。我们在10月发布了第一个版本的《eSportStars》,目前已经拥有了1万名用户。eSportStars包括日语、英语、汉语和葡萄牙语。我们正在试营销,以主办许多比赛来获得eSportStars用户在日本。此外,我们也在印度开始了比赛,并且我们还将开始南美比赛。

We have 2 Dapps, TimeTicket and eSportStars. TimeTicket already has 330,000 users. The revenue has grown 30 times over 3 years.We released the first version of eSportStars on Oct. We have already acquired 10,000 users. eSportStars includes Japanese, English, Chinese, and Portuguese.We are under test marketing to host many tournaments to acquire users on eSportStars in Japan. Also, we started tournaments in India. And, we will also start South America tournament.

问答环节

深链财经:你们的项目优势是什么呢?谁是TimeCoin Protocol的竞争对手呢? What are the advantages of your project and who are the competitors for TimeCoin Protocol?

Masato Kakamu:在IEO或ICO之后,包括我们的部分竞争对手像Origin Protocol在内的很多项目都无法满足用户或投资者的期望。我们在运行互联网业务很有经验,所以我们可以显著提高我们的项目质量和交付结果。我们已经有了33万用户,同时也产生了收入。而且,我们已经发布了第一个版本的eSportStars,我们已经遥遥领先。此外,eSportStars正在进行市场测试,但我们拥有超过1万名核心用户。我们的目标是将用户数量增加到1000万。

A lot of projects could not meet users or investors expectation after IEO or ICO including our partial competitor like Origin Protocol. We are very experienced in running internet business, so we can significantly improve our project quality and deliver the result. We already have 330,000 users and generating revenue as well. And, we have already released the first version of eSportStars. We are way ahead of the game. Also, eSportStars is under test marketing, but we acquire core users over 10,000. We are aiming to increase the number of users to 10 Million.

电子竞技平台不存在领导者。电子竞技博彩市场不存在领导者。不存在分布式共享经济平台。我认为大部分业务应用区块链项目失败的原因是他们没有考虑如何长期运行业务。我们已经在Globalway和TimeTicket上证明了我们的成功。我们在平衡盈利、技术适应(包括加密和区块链)和用户期望方面非常有经验。

No esports platform leader exist. No esports gambling market leader exist. No decentralizing sharing economy platform exist. I think most of business application blockchain project failed because they do not think how to run the business in long run. We have proven our success in Globalway and TimeTicket. We are very experienced in balancing monetization, technology adaption including crypto and blockchain, and user expectation.

深链财经:请给我们解释一下你的第一个Dapp“eSportStars”。你是如何给相关产业带来创新的? Please, explain to us about your first Dapp “eSportStars”. How exactly do you bring innovation to the related industries?

Masato Kakamu:电子竞技行业由电子竞技游戏公司主导。游戏公司制定规则并管理玩家从游戏中赚钱的方式。我们想要创造的电子竞技服务,游戏玩家和粉丝可以获得最大的利益。我们相信这项服务也有助于游戏产业的发展。职业玩家不能靠在游戏比赛中赢得奖品来维持生计。我们想要创造一个职业玩家可以轻松赚钱的地方,这也可以帮助他们更好地与粉丝互动。

esports industry is lead by esports gaming companies. Gaming companies create rules and govern the way players make money from their games. We want to create esports service which game players and fans can make benefits the most. We believe the service also help gaming industry to grow. Professional players can not make ends meet by relying on winning prizes from gaming tournament. We want to create a place where professional players can easily earn money which also help them to make better engagement with their fans.

为了拓展eSportStars的服务,我们也想提供电子竞技博彩。我们为《eSportStars》的参与者提供eSports挖矿来赚取TimeCoin。参与者拥有的TimeCoin越多,他们就可以得到更好的服务。就像DeFi。任何人都可以主办和参加比赛,获胜者可以获得TimeCoin。用户可以使用TimeCoin交易他们的电子竞技相关商品和服务。Streamer可以对比赛和游戏比赛的视频流进行着色,以赚取TimeCoin。用户可以在电子竞技游戏比赛中下注,赚取TimeCoin。

To extend the eSportStars service, we want to offer esports gambling as well. We offer eSports mining for eSportStars participants to earn TimeCoin. More TimeCoin participant owns, better service they can get. It is like DeFi. Anybody can host and participate tournament and winners can receive TimeCoin. Users can trade their esports related goods and service using TimeCoin. Streamers can colorcast video streaming on tournament and game match to earn TimeCoin. Users can bet on esports game match and earn TimeCoin.

深链财经:请告诉我们关于“eSportStars”的情况,到目前为止,该服务有用户吗? . Does the service have any users so far?

Masato Kakamu:我们发布了第一个版本的eSportStars,用户可以参与比赛并获得奖品。eSportStars目前有Fortnite、PUBG、FreeFire、APEX和Knives Out。我们有大约1万名用户。它有中文、日文、英文和葡萄牙文版本。我们将在3个月内添加以下功能:1.我们将包括100+个来自世界各地的eSportStars;2.我们将允许任何人在eSportStars星举办电子竞技锦标赛和电子竞技比赛;3.我们将在《eSportStars》中加入多种语言。(目前,我们有英语、汉语、日语和葡萄牙语)

We released the first version of eSportStars which users can participate tournament with winning prize. eSportStars currently have Fortnite, PUBG, FreeFire, APEX, and Knives Out. We have about 10,000 users. It is available in Chinese, Japanese, English, and Portuguese. We will add the following functionalities within 3 months. We will include over 100 games from all over the world in eSportStars. We will let anybody to host esports tournaments and esports match in eSportStars. We will include many languages in eSportStars. (Currently, we have English, Chinese, Japanese, and Portuguese).

eSportStars市场拓展计划,促进与电子竞技专业团队合作的许多比赛。主办许多高奖金的比赛,与电竞专业玩家和主播签订代理和管理合同,在Youtube和Twitch上播放电竞明星的相关视频。我们将最终取代Youtube和Twitch,建立自己的媒体视频平台,播放电子竞技相关内容。我们将扩大我们的国际业务,但我们将特别关注亚洲市场,如中国、印度、日本、越南、印度尼西亚等。其次,俄罗斯、巴西、美国、欧洲也是重要的市场。

Market expansion plan of eSportStars: Promote many tournaments partnering with esports professional teams.Host many tournaments with high prizes. Engage agent and management contract with esports professional players and streamers to broadcast eSportStars related videos on Youtube and Twitch. We will eventually replace Youtube and Twitch to build our own video streaming platform to broadcast esports related contents.We will expand our operation internationally, but we will put special focus on Asian market such as China, India, Japan, Vietnam, Indonesia, and so on. Then, Russia, Brazil, US, Europe are important market too.

深链财经:请告诉我们更多有关您现有的服务“TimeTicket”。 Please, tell us more about your existing service “TimeTicket”.

Masato Kakamu:TimeTicket已经拥有33万用户。在过去的3年里,收入增长了30倍。我们8月份的收入创了新高,业务还在继续增长。我们预计TimeTicket业务将在明年陷入黑色,并在未来继续增长,获得1000万用户。

TimeTicket already has 330,000 users. The revenue has grown 30 times over 3 years. We hit record high revenue in August and continue to grow the business. We expect TimeTicket business to be black in next year and continue to grow the business to acquire 10,000,000 users in the future.

深链财经:如何推广代币经济并保持TimeCoin Protocol的高价值? How do you promote the token economy and keep the value of TimeCoin Protocol high?

Masato Kakamu:我想让你们知道,我们从来没有卖代币给投资者。为什么呢?因为我们在权益方面筹集了300多万美元。我们以后会筹集更多。TimeTicket已经开始产生吸引力。我认为保持货币的高价值是很重要的。我们不打算在价格上出售我们的代币来伤害价值。我们将出售token以增加IEO后的token交易量。

I would like to let you know that we have never sold our tokens to investors. Why? Because we raised over $3 Million on equity side. We are going to raise more later. TimeTicket is already generating traction. I thought it is important to maintain the token value high. We are not intended to sell our token to hummer the price. We are going to sell the token to increase the trading volume of token after IEO.

20多岁的时候,我在 USB和德意志银行(Deutsche Bank)工作,是一名算法专家和优秀的交易员。我知道投资者在市场上的想法。我想如果我们在IEO之后在市场上卖出大量token。它只会让市场崩溃,伤害投资者,伤害用户。我们不能再用token作为在职奖励了。保持token价值高是非常重要的。尽管我们声称要变卖总共20%的token,但我们卖不了多少。我们将在未来几年随着需求的增加而出售token。我们可能卖不了20%。我希望我们不需要销售太多。这就是为什么我们在IEO中只销售不到0.1%的token。

过去,大多数进入BitForex的IEO的项目都需要资金在IEO中或在IEO之后出售大量token。我们可以证明我们和他们不同。

I was algorism and divertive trader when I was 20s in USB and Deutsche Bank.I know how investors think in the market. I think if we sell massive number of tokens in the market after IEO. It just crashes the market and hurt investors. And, hurt users. We can not use our token as in-service incentive anymore. It is extremely important to maintain token value high.Even though we claim we liquidate 20% of token in total, we won't sell a lot. We will sell them as the demand increase over several years. We might not sell up to 20%. I hope we won't need to sell a lot. That is why we only sell less than 0.1% of token in IEO.

Most of projects which went to IEO in BitForex in the past needed funds to sell massive tokens in IEO or right after IEO. We can prove it we are different from them.

深链财经:我们怎样才能得到TMCN token? So how can we get TMCN tokens?

Masato Kakamu:11月11日起,可以在BitForex上购买TimeCoin(TMCN)。IEO计划于11月11日发布。

You can buy TimeCoin(TMCN) in BitForex from Nov 11th. IEO is planned to be launched on Nov 11th.

深链财经:最后一个问题,请告诉我们你计划在一年内实现的目标?Last question, please tell us about the goal that you are planning to achieve in a year.

Masato Kakamu:我们将通过提升eSportStars来开始创收,在为用户提供电子竞技比赛和匹配服务的同时,我们将与许多电子竞技玩家和电子竞技视频播放器签订管理和代理合同。我们的目标是在一年内获得数百万用户。

我们的计划是打造和提升我们的第一个Dapp——eSportStars,获得大量的eSportStars和TimeTicket活跃用户,在eSportStars上增加视频流和SNS功能为第三方Dapp开发者开放TimeCoinProtocol功能将活跃用户分享给第三方Dapps。首先在TimeCoinProtocol上获取更多用户是很重要的。否则,我们无法分享足够的用户给第三方Dapp提供商。分享足够的用户是成功的关键。

We will enhance eSportStars to start generating revenue and we will make a management and agency contract with many esport players and esport streamers as we provide esports tournament and matching services to users. We are aiming to acquire over several million users within a year.

Our plan is: Build and enhance our first Dapp, eSportStars; Acquire over massive numbers of active users in eSportStars and TimeTicket; Add video Streaming and SNS functionalities on eSportStars;Open up TimeCoinProtocol functionalities for 3rd party Dapp developers; Share active users to 3rd party Dapps.

It is important to acquire many users on TimeCoinProtocol first. Otherwise, we can not share enough users to 3rd Party Dapp providers. It is vital to share enough users to be successful.


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